Rooftops were another interesting challenge and something I learned a lot about Level design working on. Rooftops were a place were players could unleash their full vampire potential. Without fear of the masquerade. A quiet place to stalk their victims below. We went through many iterations with desing to find the right geomtry for the city and its traversal routes. The Building tool came in very useful in iterating with buidling shapes. I drew over early city blocks to create some guidelines for the team as we progressed. I made the kits that would be used as a benchmark for the roofs.