Some post-process shader and object shader work done in UE. I always wanted to try create a sketch look similar to Ian McQues work that I could use in 3D. Thq shader is completely dynamic, no need to texture each asset/object because shading and textures are handled within the shader.
Shader available to purchase on epic marketplace:
https://www.unrealengine.com/marketplace/en-US/product/dynamic-sketch-post-process-material