I created various assets and shaders for vista and distance buildings. Each asset needed to be highly customisable so that it could follow the art direction. I want to thank Kieran Goodson, Senior Environment artist, who helped plan the city and flesh it out with me. Genesis Asis, my lead for supporting us, and the Art Director Ben Matthews for the vision.
Here is the shader in use. There buidling were used for vista and skyscrapers.
I made some low-poly buildings and a cheap shader for distance vista. They use custom data parameters so they can all share the same Material instance.
I created various assets off in the vista to make the city feel like it extended past the player space. Here was a simple shader that created the illusion of spotlights in the distance (no lights used). This was meant to be Lumen Stadium, Seattle.